Before I begin to answer or discuss the
question for theme 5 I would like to state that the answer to these questions
are very dependent on the context, even within the field of ICT there isn’t a
model of how to evaluate every single technology in the media field.
The first paper we read this week was “Turn
your mobile into the ball”. The paper reviewed the possibilities to render
dynamic live data to the end-user by using a mobile phones vibrator. In this
certain case the presentation consisted of both quantified test data and
qualitative data from questionnaires. Both of these data comes from either
interaction with the product/service or by observation according to the HCI
field. So to answer the first question I would say that you need both the
measureable data and the observed data evaluate the ICT at hand.
Prototypes is important to be able to test
the concept and also, in a early stage be able to eliminate as many possible
errors that might occur due to poor design in the product. There is also a good
practice to see if your idea is feasible, if it turns out that it’s not then it
might be a good idea to try to change the starting point for the project. It depends what function of the product
will be evaluated. Is it the layout of a menu or is it the usability of the
menu? For the first one it could be sufficient with a plain paper sketch to
test out how end-users receive the design/layout. If you instead want to test
the usability of the same menu you probably need a more advanced prototype with
the possibility to interact with the prototype and to get live feedback in some
way. The limitations will be set by the function being evaluated (sometimes it
might actually turn out to be “almost-as-intended-in-retail”) and the
characteristics would be that it’s built in a manner to be able to handle the
test case. I do favor the HCI approach
when it comes to presentation, with the focus on the end user because, in the
end it matters little that you built the best product according to the numbers
if the end users feel the opposite. I
would say that the same statement holds true with ICT if the technology are
meant to be used be the end-user and not on SP level.
For the last part of this theme we read the
texts “Finding design qualities in a tangible programming space” and
“Differentiated driving range”. The texts both present researches in the HCI
field in some sort of way. In the first text it’s more obvious then in the
second text. I think all practice in some extent contribute to the general
knowledge in a given research field, but far from all contribute new and solid
knowledge.
To the question if there is any difference
in the design intentions within a research project and to the general case of
design I would say yes. Most of the time within the field of research of
technology I believe that you set out to try to answer a very specific question
related between two or more object whilst in the more general case you probably
aim for a design that hold high affordance in the eyes of the many.
Are these kind of research replicable as
given in the last to texts? In the first text I find it very unlikely that one
could get the exact same result even with the same test group because of the
dynamic of input variables. In the last text the focus isn’t really on the
end-users ability to understand the technology but rather to be able to
understand the output, in this case that would be “miles left to drive on the
battery as is”. Because the research focus on the possibility to be able to
calculate the battery life under circumstances that are, compared with us
humans, rather fixed or at least fluctuating in a manner that makes it possible
to take them into consideration when developing the estimation model. When it
comes down to design no matter the field in question I think the big difference
is that the focus should be on the end-user even if the technology or design
are to find in the lower levels of the product or service. In a non-design scenario I think that this is not the case.
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